//Progression Overhaul:

*Most of the events are optimized for originality of the tracks between stages, races that repeat the same track layouts are removed. Early stage progression is tweaked to be smoother by pushing long event types to endgame.

*Amount of event types are distrubuted mostly even in all stages.

*Removed repetitive URL events.

*Players can now fully control their gear ratio in earlygame by installing stage 1 parts instead of waiting for endgame.

*Tweaked star rating points for more tasteful vehicle customization while keeping certain visual upgrades relevant.

*Added rival/friend SMS messages to keep the game less dull.

*Added sponsor vehicles that players might encounter according to what contract they choose.

*Rachel will now alert the player when open world race win threshold reaches the amount stated in contract.

*Tweaked sponsor contracts to be less dull and fixed 4th and 5th contracts being buggy to unlock.

*Decreased the amount of outrun victories needed to unlock unique parts.

*Part unlocks now depend on finding shops even more than in vanilla game to have a smoother experience in stages. You will still receive SMS messages about part unlocks occasionally after doing certain races.

-Mandatory Event Count To Finish-

*Vanilla/Overhaul

URL Event(Race) Count: 24(51)/8(20)
Regular Race Count: 100/69 + Final Boss
Sponsor Race Count: 12/12
DVD Count: 10/10
Total: 146(173)/99(111) + 1

-IMPORTANT-

*Read the text when you enter a location for the first time carefully. Otherwise you will miss what has been unlocked.
*If you forget how many races you need to complete in a stage, check under View Rewards > View Signed Sponsors in the garage menu.

//(Optional)Global Traffic Density

*Players now can choose how crowded the city can be in all races that traffic is available in career mode. (Sprint and Circuit only.)

//(Optional)Global Circuit Lap Count

*Players now have the freedom to control all lap counts related to circuit races.

//(Optional)Hide Magazine Events

*For people who want to skip them and just focus on DVD covers to progress stages.

//(Optional) Harder Opponents
*Adjusts performance calculation matching to enable better AI.

//(Optional)Balanced Handling Tweak

*Balances all cars' downforce, tyre grip, weight reduction according to their unlock relation. Worst car to best car difference in hotlap time is under 5 seconds with maximum performance.
*Fixes FWD car's weird grip balance that caused them to spin even more than RWD vehicles when turning inside curbs or offroad.
*Adjusts all dowforce parts to reach maximum level automatically when either a bodykit is installed or bumpers, skirts and spoiler are installed together.
*Fixes soft and stiff suspension tuning, maximum stiffness no longer causes huge understeer while maximum softness no longer grants insane grip boost.

//(Optional)Sensible Sound Upgrades

*Tweaks engine sound data to avoid mismatched/repetitive sounds set by developers for certain vehicles. Only applies to player's car. (All credits to nlgxzef for CarSoundTuner.) 